![]() ![]() Carmageddon 64 has zombies, similar to Carmageddon II's. The console versions vary: The Game Boy Color and 2D Mobile versions are simple sprites The Game Boy zombies leave a smear of green blood on the road, while the mobile peds disappear in a red splat. A different selection of animals appeared. Instead of screaming, peds will now usually insult the player or comment on their near-death situation. These smarter peds can flatten themselves up against the nearest wall to make themselves harder to hit. ![]() In Carmageddon: TDR 2000, pedestrians can attack vehicles with metal bars and Molotov cocktails, but don't worry, they're still not much of a threat. Aliens returned (specifically Greys) they appear in all versions of the game, hidden in the I Want to Bereave level. They can plead for their lives, and be scared into jumping off cliffs (using the horn). They can be dismembered, often losing limbs when hit however, they can lose and arm or a leg and still live. In Carmageddon II peds are in 3D, made of textured polygons. The Splat Pack added rams (sheep), demons and boars. Types of pedestrians include people, Grey aliens & cows. In Carmageddon & the Splat Pack, pedestrians are 2D sprites based upon digitized photos of actors (the same method used in the Mortal Kombat games) and die when touched.
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